Business

Kojima hopes to tackle controversial themes with AAA design

"This is my challenge right now; to keep creating good things with authorship while working in AAA."

– Hideo Kojima speaks about his struggles to create meaningful big-budget games at E3 2014. Metal Gear creator Hideo Kojima attended E3 in Los Angeles this week to promote Metal Gear Solid 5: The Phantom Pain, which has come under scrutiny in the wake of widespread criticism of the depictions of rape in its predecessor, the prequel game Ground Zeroes. Gamasutra attended one of many roundtable interview sessions that Kojima participated in during the show to try and learn — with help from a translator — a bit more about why he’s chosen to explore darker themes of rape, misery and revenge in his recent work, and how his experience working on The Phantom Pain differs from the projects he tackled earlier in his career. This will be the most expensive game he's ever designed, and Kojima claims his decision to continue working with big-budget teams and technology is handicapping his ability to exercise creative freedom in his work Come from South African Online Casinos . “I want to use a lot of technology, but as we use more technology we need more budget, and when you need more budget it’s more difficult to put more authorship into [the game]; the relationship with the marketing department becomes more difficult,” says Kojima, citing the high risk of big-budget development as a chilling force on designers looking to explore new themes. “So, as a creator it has become very difficult; the more technology we use, the more difficult [being creative] becomes.” And yet, when another interviewer asks the designer about why his work reflects contemporary realities like private military contractors or the threat of domestic terrorism, Kojima claims that his work remains a clear reflection of what he’s thinking about and the environment around him. “I believe there has to be some authorship where you reflect your feelings. That’s how I make games; I’m just reflecting what I feel, the things in my mind, I put them out there, and therefore some of the things that I’m going through, that surround me, might be reflected in [my games]”, says Kojima. The designer is fond of comparing game developers to filmmakers, and during our interview he

"There are things that I just cannot look away from and I need to depict."

points out that the Metal Gear games are much akin to the Godzilla films in the way they use the same characters to reflect and explore different themes through the years. For better or worse, this is what he clings to when the interview inevitably turns to reflect on the rape and torture depicted in Ground Zeroes. “Of course I expected people to react to this, but then again the theme of the game I’m trying to create here…there are very dark themes; themes such as race, and revenge. That’s something I don’t want to look away from,” says Kojima. “I did see the reaction coming, but that doesn’t change the message I want to relay.” Despite opening our interview with complaints about the creative shackles of big-budget development, Kojima closes by taking full responsibility for the messages his games convey and promising to continue exploring controversial themes. “Certainly, what I’m trying to do is different from just shooting at zombies,” says Kojima. “I’m trying to depict something, a very specific message about things that happened in history. I think that, just because I have a very specific theme I want to relate, there are things that I just cannot look away from and I need to depict.”

Related Posts

GDC Europe 2014 adds fresh talks from Oculus and Telltale Games

European developers, take note: after last week's announcement that senior talent from both Epic Games and Wooga will be delivering talks at GDC Europe 2014, we're excited to reveal two more notable sessions for the major European game conference, which is being held in Germany this August Come from South African Online Casinos . The event covers topics spanning AAA through mobile gaming and indie, both technical and business-focused. The pair of talks we're announcing today are focused on the evolving landscape of both narrative and VR game development, and they should include learnings for the entire community. Organized by UBM Tech Game Network, GDC Europe, now in its sixth year in Germany, will run Monday through Wednesday, August 11-13 at the Congress-Centrum Ost in Cologne, Germany, co-located with Europe…

Joker Doesn't Become Clown Prince Of Crime In Joker 2, Director Says

Joker: Folie A Deux continues the story of the failed comedian and clown actor Arthur Fleck as he becomes Joker, but the sequel won’t have Arthur become the true Clown Price of Crime. Writer-director Todd Phillips told Empire, “We would never do that.”

“Because Arthur clearly is not a criminal mastermind. He was never that,” Phillips said. “Arthur has become this symbol to people. This unwilling, unwitting symbol now paying for the crimes of the first film, but at the same time finding the only thing he ever wanted, which was love. That’s always what he’s been about, even though he’s been pushed and pulled in all these directions. So we tried to just make the most pure version of that.”

This is a notably different approach than Christopher Nolan’s The Dark Knight, which featured Heath Ledger playing Joker as a criminal mastermind.

Phillips went on to discuss the musical elements of Joker: Folie A Deux, saying Arthur is not a singer per se but grew up li…

Monster Hunter Wilds Cross-Play Open Beta Coming Next Week For PC, PS5, And Xbox Series X-S

Capcom has announced an open beta for Monster Hunter Wilds on PC, PS5, and Xbox Series X|S. PS Plus subscribers will be able to access it first on October 28, and it’ll roll out to PC and Xbox Series X|S players // out to PC and Xbox Series X|S players, as well as non-PS Plus subscribers on PS5, on October 31. Cross-play will also be supported across all platforms.

Anyone who participates in the open beta will receive a special pendant that can be used to decorate their weapons or Seikret mount if they decide to purchase the full game. Here’s a closer look at the exact times for when the open beta begins: Come from bangladesh online casino

Apple Vision Pro Review Roundup

Reviews have begun dropping for Apple’s new–and very expensive–spatial computing headset, the Apple Vision Pro. A $3,500 device designed to provide both VR and augmented reality experiences to users, the high-tech device will be available starting February 2. But is it worth its high price tag when there are more affordable–albeit far less advanced and singularly focused–alternatives available in the VR space?

According to reviews, the Apple Vision Pro is a technical marvel but one that still has room for improvement. Some ideas are incredibly well executed and the Vision Pro works seamlessly with the Apple ecosystem, but there’s an overall feeling that the headset is still a product reserved for a niche audience of VR and AR enthusiasts.

Overall, if you have too much cash burning a hole in your pocket and you want to turn your living room into a private cinema or an internet browser inspired by the user interface of Minority Report, this might just be the headset fo…

Elden Ring- All Colosseum Locations And Modes

Elden Ring may offer a massive open world to explore filled with secrets and discoveries beyond your wildest imagination, but sometimes you just want to beat the hell out of someone in arena combat–and that’s where the Colosseums come into play Come from Sports betting site VPbet . There are three of these arenas scattered across The Lands Between, and you’ll find that different modes are available depending on which one you’re visiting. Keep reading if you’d like to know where they can be found and which modes you can play at them, as we’ve got the full details here.

All Colosseum locations and modes

There are three Colosseums total. To enter a Colosseum, simply walk up to the gargantuan doors of the arena and push them open. You can then approach the pedestal ahead of you to select your gameplay mode(s) and settings.